Fix ShapedCharge warheads doing no damage.Anti-rad missiles now continue to target the last known GPS point instead of disabling guidance.Add pro-nav gain parameter as tunable parameter for missile parts (pronavGain), set pro-nav gain to 3 by default.Fix the waypoint altitude slider to actually apply to waypoints when starting a waypoint run.Ignore modular missile engines when activating all engines during spawning.Set the number of teams to 0 in one-at-a-time waypoint mode tournaments so spawning works correctly. Calculate the proper separation between teams for starting a competition - fixes the competitions not starting bug.Further fix to bombs ignoring max missiles/tge.Fix launch authorisation check throwing an NRE for modular missiles.AI can now fire antirad missiles at targets detected via RWR.Reduce the half-life of the velocity smoothing for the turn radius calculation to allow faster updates for terrain avoidance.Adjust the fly-to point's altitude closer to the default altitude when at longer ranges so planes with higher default altitudes will attack from above and vice-versa.Resume various pilot commands if interrupted once the cause of the interruption is removed.Don't reset the assigned fly-to position when arriving at an orbiting point so that planes actually orbit the targeted point.Allow a vessel that's lost parts after launch to still be auto-tuned.Remove the "-pre" from the version string, fix some typos.Version 1.5.1.0 for Kerbal Space Program 1.12.3
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |